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Mech Build

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UT3 Mech Build Test. Mech build is not easy task. It is on going work and testing out some areas. The test will come out in simple models and animation and weapon fire that need to be sure if it work out well. Vehicle Build and Class build.       I am working on 8 parts that deal with legs,hands, weapons, and other body part to make class working as a mech vehicle build. Class mesh attachment to the vehicle:      Working the Mech part in class build to deal with basic part and control for them. -working Animations:       On going build to deal with test and build to compare the coding. Controls: currently working ()       Working different control and the default control to deal with driving the vehicle and weapon fire slots. Weapon Fire:       Custom build weapon system will be build but need to over ride the fire weapon.      Weapon is harder than I thought. Looking a way to use utweapon or actor code to deal with weapon fire direction functions and coding. -not stable. Sounds: It is not build yet. It from scrape codes. Design Layout: User Posted Image Current Build or Test Build: User Posted Image Note: It can be in any order. Add on stuff to deal with creating a stable code. There will be tons of extra file and testing to deal with the basic code and functions to make the mech work in unreal. [update---]UT3 Mech Build Test. Mech build is not easy task. It is on going work and testing out some areas. The test will come out in simple models and animation and weapon fire that need to be sure if it work out well. Vehicle Build and Class build.       I am working on 8 parts that deal with legs,hands, weapons, and other body part to make class working as a mech vehicle build. Class mesh attachment to the vehicle:      Working the Mech part in class build to deal with basic part and control for them. -working Animations:       On going build to deal with test and build to compare the coding. Controls: currently working ()       Working different control and the default control to deal with driving the vehicle and weapon fire slots. Weapon Fire:       Custom build weapon system will be build but need to over ride the fire weapon.      Weapon is harder than I thought. Looking a way to use utweapon or actor code to deal with weapon fire direction functions and coding. -not stable. Sounds: It is not build yet. It from scrape codes. Design Layout: User Posted Image Current Build or Test Build: User Posted Image Note: It can be in any order. Add on stuff to deal with creating a stable code. There will be tons of extra file and testing to deal with the basic code and functions to make the mech work in unreal. [update---]

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